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Monodevelop fatal error on execution

Running Windows 8.1 64bit, Various versions of Unity (preferably 4.6 or later but not 5), Monodevelop version 4.0.1 **Fatal error I receive on startup is as follows:** System.IO.IOException: The file...

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Paste component values not working

When I use copy/paste component values on a normal(not modified with code editor script) it works. When I use them on a script where I've modified it [CustomEditor(typeof (Platform))] public class...

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VS 2015 VS 2013 Issue

I have a project that worked fine with VS 2013 and VS Unity Tool. I have a new PC and it has VS 2015. I also installed the latest VS Unity Toolkit. In Unity the preferences External Script Editor is...

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Custom wind and assets?

Hi guys, So I'm working on an environment which is rather still right now and I feel as though introducing wind to my foliage would spark a bit of life into it. There isn't much info around about wind...

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How do I save this as prefab?

I have two players. One of them has a script with a "public Transform otherPlayer; " property. In Unity, I've added otherPlayer to the free slot of the FirstPlayerScript and now I want to save the...

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Ladder Climb script unity 5

Pls help me i need a script for climbing on ladder for unity 5 with a colider .

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How can i get Input axis in OnGUI function?

Hi! As I understand Input.GetAxis() does not work in the editor. How can I get input Axis in OnGUI function?

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Enable / Disable Custom scripts with a checkbox

Hello, im working for different scripts inside unity , but y see the unity script like the image, have a checkbox to enable or disable the component without the need of remove the component for debug...

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WaitForSeconds - Shooting Script

I Have a REALLY basic script in C# that basically spawn a bullet, and then move it. (Basically a shoot) It doesn't matter if you click the mouse button as fast as you can, it will not shoot so fast,...

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Play two animations without using animator

I want to play TWO animations of a helicopter at the same time. As i said, they are two animations: "Helimaster" - Moves my helicopter "Helirotor" - Rotates my helicopter's rotors. I had to make two...

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Monodevelop problems with curly braces

Hi there,I finally switched from Monoscite to Monodevelop. I've always been content with Monoscite but after I had found out that Monodevelop offers code completion I just couldn't resist. There's one...

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Can I change the Unity Editor's built-in font?

Hi Everyone,As the title implies, can I change the Unity Editor's built-in font? This is not the component font I'm referring to.For the purpose of viewing a text/code/script asset in the inspector...

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Is there something better than Monodevelop?

I have numerous Monodevelop issues. see here: http://answers.unity3d.com/questions/44064/is-monodevelop-find-in-files-supposed-to-be-this-slowI just wanted to know if there were any other options. My...

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Editor other than UniTron for Unity Mac

Is there something to use to edit Unity Javascript on Mac other than UniTron?Why not UniTron.. No codebreak points or markers. UniTron is extremely weak in terms of parsing - it doesn't highlight...

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Counting lines of code.

Hey, does Unity provide a way to count lines of code? I was looking into using something like CLOC, but I can't figure out how to integrate it. Cheers for any help. Simon

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MonoDevelop and UniSciTE not auto completing JavaScript with 3.4

Before the version 3.4, UniSciTE was working fine with JavaScript, but in 3.4 it isn't auto completing Unity keywords. So I tried MonoDevelop, the new default script editor, but it doesn't auto...

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Movment Script Help

When creating my script, it dosent have edit so i must open up Mono, i put the script in and it has errors how can i edit my scripts?

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Unity 3D don't open java or C script...

I don't understand why in Unity 3D 2.6 i was able to open and edit Java or C Script. In Unity 3.4 i can't do that. I try to open it, but nothing happen. why?

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Query on UnityScript Editor Features

Hello. Coming from Visual C++ Express, I have grown accustomed to a handy feature that I've not found in the UnityScript editor (including via Google) and now miss: Jumping to function/struct/class...

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How to make a CustomEditor match herited class

Hi ! If for example I have a class named "Animal" and some class like "dog" and "cat" all in different scripts as : public class Animal : Monobehavior { void Update(){} } public class Cat : Animal {...

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