The associated script can not be loades (Console pic)
![alt text][1] [1]: /storage/temp/11596-help.png I just inserted a aiming script Just checked everything but the giving error scripts are fine i think so. Here is the youtube video...
View Articlesaving a list of transforms
hi i was just wandering if theres anything out there to save the position and rotation of multiple objects in the scene. so say i want to place some objects in the scene as if they have been smashed...
View ArticleUpdated Unity to 4.3 and now I can't Drag and move Selected Text in Monodevelop
How would I set Monodevelop to drag and move selected text in the editor? It was doing this before I updated Unity to 4.3. Thanks for the help :D
View ArticleHow do i change this script to chase the closest target?
I've been having a lot of trouble on this, this script is on an enemy prefab in my multiplayer game i'm making. I didn't make the script so i'm having some trouble, would anyone be kind enough to edit...
View ArticleAdd stuff to script by default when created
Hello! I want to know how to add stuff to a script when it is created, like the way that scripts always include void `Update () {} void Start () {}` I want to add `if...
View ArticleScript open help?
I made a script called GrappleScript When I try to open it to edit it I get a windows error (see photo)![alt text][1] What is the problem and how can I fix it? [1]: /storage/temp/39660-error.png
View ArticleUsing Sublime Text 2 as a script editor on Mac
Hey there, I'm MacOS user. I found this post on Unity3d wiki and tried to make Sublime Text 2 as my main script editor, but then I was stuck at this part: *"Mac OS X: If the previous External Script...
View ArticleEditor doesn't remember external script editor?
I set gvim to run my scripts with the arguments `--remote-silent +$(Line) "$(File)"` but everytime an assembly reload happens or I exit out/ enter Unity, it resets the script editor to be...
View ArticleMonoDevelop Not Included In My Unity Download
For some reason, MonoDevelop was not included with my download of Unity 4.6.3, and because of this I've had to use a very poor quality code editor. I tried to download it, but ended up downloading...
View ArticleMonodevelop fatal error on execution
Running Windows 8.1 64bit, Various versions of Unity (preferably 4.6 or later but not 5), Monodevelop version 4.0.1 **Fatal error I receive on startup is as follows:** System.IO.IOException: The file...
View ArticlePaste component values not working
When I use copy/paste component values on a normal(not modified with code editor script) it works. When I use them on a script where I've modified it [CustomEditor(typeof (Platform))] public class...
View ArticleVS 2015 VS 2013 Issue
I have a project that worked fine with VS 2013 and VS Unity Tool. I have a new PC and it has VS 2015. I also installed the latest VS Unity Toolkit. In Unity the preferences External Script Editor is...
View ArticleCustom wind and assets?
Hi guys, So I'm working on an environment which is rather still right now and I feel as though introducing wind to my foliage would spark a bit of life into it. There isn't much info around about wind...
View ArticleHow do I save this as prefab?
I have two players. One of them has a script with a "public Transform otherPlayer; " property. In Unity, I've added otherPlayer to the free slot of the FirstPlayerScript and now I want to save the...
View ArticleLadder Climb script unity 5
Pls help me i need a script for climbing on ladder for unity 5 with a colider .
View ArticleHow can i get Input axis in OnGUI function?
Hi! As I understand Input.GetAxis() does not work in the editor. How can I get input Axis in OnGUI function?
View ArticleEnable / Disable Custom scripts with a checkbox
Hello, im working for different scripts inside unity , but y see the unity script like the image, have a checkbox to enable or disable the component without the need of remove the component for debug...
View ArticleWaitForSeconds - Shooting Script
I Have a REALLY basic script in C# that basically spawn a bullet, and then move it. (Basically a shoot) It doesn't matter if you click the mouse button as fast as you can, it will not shoot so fast,...
View ArticlePlay two animations without using animator
I want to play TWO animations of a helicopter at the same time. As i said, they are two animations: "Helimaster" - Moves my helicopter "Helirotor" - Rotates my helicopter's rotors. I had to make two...
View ArticleWhy i don't see the button in the Inspector on debug mode ?
I have this button script: using UnityEngine; using System.Collections; using UnityEditor; [CustomEditor(typeof(LevelMap))] public class CustomButton : Editor { public override void OnInspectorGUI() {...
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